#pragma once

#include "GameObject.h"

class Ghost: public GameObject
{
public:

	Ghost(void);
	virtual ~Ghost(void);

	void setPositionPacman(Point &_positionPacman);
	void update();

protected:
private:

	Point m_Point;

	bool right;
	bool left;
	bool up;
	bool down;

	int num;

	int id_magic_sprite;

	bool m_interection;

	bool mAnimation = true;
};